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Curatorial Statement :

In a world saturated with digital information, INTERFACE emerges as a captivatingexploration into the fundamental aesthetic form of digital art. Much like literature has foundits home in books and painting has adorned canvases throughout history, the contemporarylandscape of artistic expression is defined by the interface. This exhibition delves into theintricate interplay between interaction and communication, unveiling the diverse ways inwhich artists incorporate elements from various realms such as language, natural skin,architecture surface, cyberspace and cultural amalgamation. INTERFACE transcends conventional boundaries, inviting viewers to navigate the realmswhere the tangible and intangible converge. At the core of this exploration lies therecognition that the interface is not merely a conduit for information but a dynamic canvas inits own right, shaping and reshaping our physical and digital experiences.

 

Language, both timeless and dynamic, undergoes a digital metamorphosis within this realm,where words and symbols transcend their traditional confines, redefining communication inthe digital age. Simultaneously, the skins of creatures and nature take on new significanceas artists explore the organic textures of landscapes—animals and rivers become livingcanvases, intertwining with the human body or existence itself. Architectural elementsseamlessly meld with the digital realm, transforming spaces into immersive interfaces thatchallenge the perceived boundaries of the physical and virtual. Additionally, in thismultidimensional space, the exhibition prompts contemplation of the interconnected natureof our online existence, revealing cyberspace as a canvas for exploring virtual landscapesand identities. Cultural mix and communication play a pivotal role, fostering a dialogue thattranscends geographical constraints, uniting diverse artistic languages into an evolvingconversation within the INTERFACE.

 

Here, the interface is not merely a vessel for information; it is a dynamic, ever-shiftingmedium that encapsulates the essence of our interconnected, digitised world. It also raises aquestion: are our existences being defined by the changing interface as well?

13rd Feb - 17th Feb 2024

Curatorial Statement

 

Exhbition Plan

 

Participating Artists

 

Exhibition Photos

 

Public Programme

Exhibition Plan:

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Somers Gallery, London, UK

Venue:

1: To whom it may concern by Anastasia Odintsova
 

2: Böse, böse, böse! by Aylin Leipold
 

3: The Landfall by Maya Erin Masuda
 

4: Skin of the River by Huan Wang
 

5: Getting Close But Then Again Not Close At All  by Olga F. Koroleva
 

6: The Dentiloquy by Lucy Wheeler

MORE INFO ABOUT ARTWORKS & ARTISTS

Participating Artists:

Aylin Leipold (@ayttacke), Anastasia Odintsova (@anaodinart), HuanWang (@wang_huan_wh), Lucy Wheeler (@lucyjwheeler), Maya Erin Masuda (@maya__erin), Olga Koroleva (olgakoroleva_studio)

Exhibition Photos:

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1: Installation View,15th Feb 2024.

2: Private View, 13rd Feb 2024.

3: Installation View, The Dentiloquy(2024) by Lucy Wheeler

4: Private View, 13rd Feb 2024.

5: Installation View, To whom it may concern(2023) by Anastasia Odintsova

6: Installation View (virtual), The Dentiloquy(2024) by Lucy Wheeler

Photographer: Fiona Chen

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7: Installation View, Böse, böse, böse! by Aylin Leipold

8: Installation View, Skin of the River by Huan Wang

9: Private View, To whom it may concern by Anastasia Odintsova, 13rd Feb 2024.

10: Installation View, The Landfall by Maya Erin Masuda

11: Installation View, Getting Close But Then Again Not Close At All  by Olga F. Koroleva

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Photographer: Fiona Chen

More pics ...

Public Programme:

15:00 pm(UK Time) 14th Feb 2024

The Sword of Damocles - Watched & Connected

Speakers: Olga & Lucy & Fiona

 

 

1: Statement/ Background Context​

In Interface Culture (1997), Steven Johnson argues that the interface is the most important cultural form of our time, comparing it to postmodern cultural and aesthetic forms. Johnson argues that we live in an interface culture, and that the shift from analogue to digital is "as much cultural and imaginative as it is technological and economic". 

To understand the essence of an interface, it serves the dual purpose of representing computer data to human senses and facilitating human input and interaction, translating it back into the machine. Interfaces, in their various manifestations, are dynamic representations of changing states in data, software, and user interaction. Despite not being a static, material object, the interface is materialised, visualised, and exerts the influence of a dynamic representational form.

 

A week ago (2nd Feb), Apple Vision pro was launched. Here are the words describe the cutting-edge product from Apple’s official site: 

‘Welcome to the era of spatial computing’.

It seamlessly blends digital content with your physical space.

You navigate simply by using your eyes, hands, and voice.

So you can do the things you love in ways never before possible.

Making the workspace of your dreams a reality — all while staying present in the world around you.

 

In short, the interface now reaches the three-dimensional Spatial level. It also becomes invisible, or we could say it becomes every surface in the ‘real’ world around us. The Vision Pro employs iris identification as a new biometric technology, capturing part of our biometric information for data input and interaction. Additionally, it leverages AR and VR technology to create an infinite canvas, akin to what is now almost a decade since the introduction of the first modern VR headset, Oculus Rift CV1, in the 2010s. This canvas is conceptualised as an ‘Apple Metaverse’, a 3D immersive virtual space based on Apple's operational scheme.

 

However, unlike the 2010s, where AR and VR were in its nascent stages, present-day interactive technology has matured and expanded its territory. Consequently, AR/VR-supported surveillance is poised to follow users into 'the metaverse,' potentially using our bodies as new data sources. This development raises concerns about increased monitoring of behaviour and even thoughts by employers. In this context, individuals may feel confined in a 'black box,' constantly watched by invisible cameras, akin to a prison with no escape, where every move is recorded. The recorded data profiles formulate one’s identity, which allows people to see someone without ever seeing an image of them. Dataveillance, invisible and omnipotent, capitalises on our fear of the unknown.

 

Reflecting on the historical context, the Sword of Damocles, an early VR head-mounted display and tracking system, is considered the first augmented reality HMD system. Presently, the inevitability of being watched through interfaces created by big tech companies prevails, and artificial intelligence further intensifies this surveillance. It feels as though our space is under threat of being cut by the metaphorical sword, shaping yet another new landscape.

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During the Panel Discussion, from left to right: Lucy Wheeler, Olga F. Koroleva, Fiona Chen

Photographer: Fiona Chen

2: Primary Questions 

2-1: Questions (Fiona)

  • How do you envision the trajectory of our physical interaction with the digital world?

  • When considering brain-computer interfaces, like Neurolink launched by Elon Musk, what could be the potential future implications and concerns?

  • Delving into the ontological realm, what kind of impact do you anticipate these advancements having on human beings, as our existence seems to be gradually shifting away from an exclusively physical domain?

  • Throughout this evolving process, does the interface continue to play a significant role in shaping our existence?

 

2.2: Questions to each other

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scripts coming soon ...

FC/LW/OK

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